Buildit Challenge is a 501c-3 charitable organization. Our mission is to build communities of hands-on learners who are discovering ways to apply to fix, make, build, and change the world.
Buildit Challenge began in 2016 as an extracurricular construction & engineering science fair at the Wayne-Local School District. The challenge is for students to build an original game, gadget, or work of art from everyday materials like cardboard and recyclables. They bring it to an event where they share the project and their ideas with classmates. Volunteers from our community of engineers, architects, and builders review projects with students and encourage our next generation of innovators and problem solvers.
Here’s what makes Buildit Challenge different from other STEAM programs
1. There is no fee to participate.
2. It doesn't teach to a specific skill set like robotics, coding, or welding.
3. The two main "pillars" of the program are quality craftsmanship (applied technology + applied math), and "."
Here's a short list of stuff kids learn as they create a project for the Buildit Challenge:
• Students engage in and ; a process we call "."
• Students develop skills in craftsmanship, creativity, resourcefulness, perseverance, and (for many) teamwork.
• Students explore their interests and passions in design and construction, and the Buildit Challenge gives them an arena to make things that have an impact on others.
• When students talk about their projects to the volunteer reviewers, they present their ideas to a professional audience in a safe, encouraging environment.
• This event brings together hands-on learners to build a community around their talents and interests.
Awarded for merit based on consensus of volunteer judges. This prize is available for all grade levels.
Additional top prizes may be awarded by ability/ grade level based on availability per event; this information is on the registration page of your event.
Student's Choice Award
Participants receive numbered stickers at the event. While the reviewers are making their decisions, participants can vote for their favorite project with stickers. participants can not vote for their own project.
All participants will receive a token of participation (medal, ribbon, or certificate)
If a team wins a top prize, it is up to the team to decide how to share the prize that has been awarded.
We encourage students to be resourceful in getting their own supplies by recycling and reusing household items to create projects. Power tools are not necessary. Instead, try to choose materials and solutions that are easier for young engineers to manipulate with less hands-on guidance from adults.
Some Suggested Materials:
Re-used / Reclaimed clean food containers
Clean plastic bottles and bottle caps
Paper towel tubes
Snap Circuits, Arduino, Raspberry Pi, LittleBits, or other safe battery powered electronics
Old fabric, pillowcases or clothes cut into scraps
Bouncy balls ( small & medium) Mini basketballs
Various small toy animals, cars, ...
Clear packing tape
Brown paper bags
Glue sticks- with proper supervision.
Pink insulation foam
We encourage students to be creative in designing their unique projects, but it can be difficult to start with a blank piece of paper. Here are some general project ideas that tend to be successful.
build a marble maze that keeps a marble in motion for 10 seconds or more
build a model dream home with at least two energy saving features
design a controlled chain reaction
make something with 3 or more levers (or pulleys, inclined planes, wheels, wedges, etc.)
make a game with a button that lights up
design a toy that relies on magnets to move
Invent a new kind of musical instrument
Buildit Challenge partners with educational organizations such as public and private schools or educational co-ops to serve their student communities.
Currently, we are able to serve the Miami Valley area including metropolitan areas of Dayton, Ohio and Cincinnati, Ohio.
Please contact us to request a Buildit Challenge for your organization.
2/19/19 . Calling Young Inventors!
Buildit Challenge is an approved student organization for Invention League. This is an incredible organization that is changing the world by introducing young innovators to the inventing process. If your school or homeschool group is not already participating in the Invention Convention, you can bring your Invention Convention project to the Buildit Challenge on April 4 for review. If your project is selected, you would be eligible to participate in the Ohio Invention Convention on July 28, 2019. This is a free event at the Ohio State Fair that also earns free admission to the fair for the inventor and one chaperone, and there are CollegeAdvantage 529 savings awarded at the event.
Learn more about Invention Convention projects here:
https://www.uspto.gov (for researching originality of their invention)
2/28/18 . Buildit Challenge was honored as the “Recycler of the Year” by the Warren County Solid Waste Management District, 2018.
In partnership with the Wayne-Local School District, Buildit Challenge was named a recipient of the Warren County Solid Waste Management District Recycler of the Year. Each year the Warren County Solid Waste Management District honors local organizations that have made an effort to recycle and reduce waste. Award winners will be recognized at a complimentary breakfast and receive a certificate.
What is inventive adaption?
At Buildit Challenge, kids practice inventive adaptation & improvisational engineering; a process we call "Yankee ingenuity." Our mission is to build communities of hands-on learners who are discovering ways to apply STEAM to fix, make, build, and change the world.
Inventive adaptation is the principle of taking objects or systems from one area of life and repurposing them to function in another system or area of life. Inventive adaptation has a role in almost every modern invention. For example, the prototype for the hovercraft was a set of tin cans (food containers) attached to an industrial air blower. When the air blower was engaged, a high pressure area formed under the smaller tin can that lifted the object. When Sir Christopher Cockerell built the first hovercraft from seemingly unrelated objects, he used inventive adaptation. When students repurpose everyday objects to create their projects for a Buildit Challenge, it is an exercise in inventive adaptation.